Honestly I am not finding much issue with the dragons clogging up the board compared to the aliens. Might have something to do with the game being a complete #$%^ atm and not even letting me get to the point where it would matter. What I have found is that it is… so boring to do. Volcanic Panic and Alien Invasion are miles…
Having played it now, ya it is just Alien Invasion again without the, legitimately adorable, aliens. Bigger boards but otherwise basically the same. I would say this one is slightly better as I really really hate small boards.
Forum being a PITA I don't find it to be as bad as some, but generally I look at it from the context of a new game were specific order mechanics are usually not to bad, ie no fences and such. I have a post on my feelings above and honestly it makes some levels way less tedious and as long as King keeps updating certain…
Kinda sounds like Alien Invasion if you ever used the super colour bomb haha. Oh yay I just let 16 aliens out and now there are no useful spaces left :D
"number_of_tiers": "5", "number_of_repeating_tiers": "3", "collection": "Exp_SpearMint_NM_SG_Feb25", "tier_ordinals_0": "1,2,3,4", "tier_ordinals_1": "5,6,7,8", "tier_ordinals_2": "9,10,11,12", "tier_ordinals_3": "13,14,15,16", "tier_ordinals_4": "17,18,19,20" A way to look at the data here: So one starts with each tier…
Outside of the slight "luck" buff you get for every pre game booster you use, they are pretty useless as fish and stripped/wrapped pregame boosters seem to share generation chances. The new fish that will generate in level randomly do not seem to overlap with stripped wrapped that generate in level randomly.
What you see is called JSON, it is just a format for data. All I did was actually take the configuration file and toss a few examples into the thread. Some of that won't have any meaning unless you reference the actual game code, some is somewhat self explanatory. Basically with this and poking around the json parts of the…