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Something Fishy is Coming to Candy Crush 🐟

245

Comments

  • JONH10
    JONH10 Posts: 27,820
    Curious 🤔 I’ve seen it in other Saga games, but I’m eager to see how it works here.

    I already voted! ✅️

  • _Elsa_
    _Elsa_ Posts: 37,530

    As others wrote already - CC Soda Saga has it and matching the 4 candies creates a fish. BUT ……….. will it really be like Soda or will it become a special fish so that it's different than Soda? Guess we will have to wait and see. 😀

  • Ashraf
    Ashraf Posts: 8,880
    Curious 🤔 I’ve seen it in other Saga games, but I’m eager to see how it works here.

    𝓣𝓱𝓪𝓷𝓴 𝔂𝓸𝓾 𝓿𝓮𝓻𝔂 𝓶𝓾𝓬𝓱...🌹

    I know it 4️⃣🍬🟰 🐠

  • Ccallstars
    Ccallstars Posts: 395
    edited February 21
    Excited 🎉 I love new mechanics and can’t wait to try it!

    Voted the sodalicious mechanic

    if approved, will the fish booster become useless or not?

    It’s Sodalicious!

  • Insertnicknamehere
    Insertnicknamehere Posts: 49

    Level 3

    edited 5:41AM

    Since I have done it, I will steal a bit of the thunder:

    Depending on the level type they are actually quite beneficial or utterly awful.

    1. Square makes one and they also appear randomly like other special candies.
    2. Two fish make three, they had a baby… lol. One could say the mother fish had a jelly belly…
    3. In general order seems to be jelly > anything more than 1 layer > 1 layer licorice >= frosting 1 layer > special candies unless the candy would affect the requirements. This is in general as there do seem to be some variations like if a Gummi Dragon is in a licorice cage and there are no Gummi Dragons not in cages/above the cage.
    4. Special Candy + Fish = 1 special fish.
    5. They are smart. They will clear directly under Gummi Dragons.
    6. When combined with special candies they are usually smart… ish.
    7. I think they act a little like an auto hint, make the best move possible in general.
    8. They are terrible if you need tons of fish in general for a level.
    9. Color bomb and fish is really strong now.
    10. Fish can stop being "smart" on the last turn. This is the game actually overriding them and making you lose. The same thing happens with UFOs if used on the last turn. For the fish this would be a fish say, eating a frosting that would make a move that would make a combo or the like that would win the level. Last turn fish are 50/50 on this. If it is something like clearing under a Gummi Dragon it seems to work all the time.
    11. Fish will totally ignore Toffee Swirls.

    Note: Again point 3 it is in general as there seem to be some other factors that can change the order.

    Further analysis

    1. They are great on levels with no jelly where the old fish were useless or non existent. Level 154 is much easier as example.
    2. They are good on where there are corner moves and such that really sucked before.
    3. They are terrible on levels that require many fish or multiple special candy boosted fish.

    Related @QueenB

    When I got this in my game some levels were adjusted for the number of turns, some being down 2 or 3, usually nightmarishly hard, 100, 114, 140, this almost broke the mechanics for one of them. ie 114 the last dragon drops onto the board on the last turn. Not super fun getting a dragon down the entire board in a single turn. That needs a fix.

  • gamepower
    gamepower Posts: 777
    Excited 🎉 I love new mechanics and can’t wait to try it!

    I voted✔️

    I am waiting to see how this change has on the dynamics of the game.

  • SabrinaM
    SabrinaM Posts: 3,541
    Excited 🎉 I love new mechanics and can’t wait to try it!

    Voted✅

  • MountainMom
    MountainMom Posts: 14,304
    Curious 🤔 I’ve seen it in other Saga games, but I’m eager to see how it works here.

    This looks pretty fishy to me!

  • samm_kml
    samm_kml Posts: 633
    edited February 21
    Excited 🎉 I love new mechanics and can’t wait to try it!

    Looking good, let’s see how it work out

  • Insertnicknamehere
    Insertnicknamehere Posts: 49

    Level 3

    edited February 21

    Outside of the slight "luck" buff you get for every pre game booster you use, they are pretty useless as fish and stripped/wrapped pregame boosters seem to share generation chances. The new fish that will generate in level randomly do not seem to overlap with stripped wrapped that generate in level randomly.

Hey! Would you like to give us your opinion?