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Good morning,
I have been play this level for 1 1/2 hours now. Yesterday, I play for two hours with the same level.
Once again, you have this billed as easy.
It's not.
When I finally get a game where I can make a 5, my daily booster gets in the way. Even when it 4 the daily booster blocks it. You can't call a level easy if your own boosters block you to win every time.
PLEASE get someone else to design the levels. The second half takes 20 moves to win. You only get 21 moves.
I think that if there was an option to deactivate daily boosters in the beginning and reactivate them later in the middle of the level, it could be very helpful!!
I had this problem many times, not only in Jelly, when:
Daily boosters "destroy" a perfect setup in the beginning and at the same time they are practically wasted not giving a preferable result!