SirPyroOfLight

Level 2

Comments

  • https://community.king.com/en/candy-crush-saga/discussion/comment/3410418#Comment_3410418 In this case, it is not exactly the traditional lucky level where what you need just drops. I find you can actually over the course of 8 or so turns set up the last turn, only level I have really noticed this, and the game does not…
  • https://community.king.com/en/candy-crush-saga/discussion/509614/repeating-games What you are seeing are placeholders until they update the levels to whatever new version they come up with. About a year ago this was hilariously common from 1000 to about 2000. You might see the same level 2, 3 and I swear at least once 4…
  • https://community.king.com/en/candy-crush-saga/discussion/comment/3410258#Comment_3410258 I suspected they would at 200 as that was the normal level for the "proper" bag. Might be why they updated all the pre 200 to order levels as the old ones would have been brutally slow otherwise.
  • https://community.king.com/en/candy-crush-saga/discussion/509476/the-first-pay-to-pass-level-is-114-is-that-really-a-good-idea Bit late to the party. Wow… It has to be 6 or more months ago I first noted that this level has the last dragon drop on the last turn due to the number of turn change. Also was going to say it is…
  • Haha ya gonna give it another kick in Nov. See if they have finalized the testing. I hope they do not go with the order locks or at least make them a little more complex, they basically were almost meaningless as they lined up with the natural clearing of the board.
  • https://community.king.com/en/candy-crush-saga/discussion/comment/3395891#Comment_3395891 Mostly likely they broke it and finally got around to fixing it.
  • I would be shocked if it was intentionally misleading labels more they are messing around with the "you shall not pass" logic that used to be all over hard levels. That or making sure there is at least one "pay up" level if you play 1 - 2 episodes a day. Sorta how the second level in Candy Royale or other timed events is…
  • https://community.king.com/en/candy-crush-saga/discussion/comment/3395306#Comment_3395306 It is so weird. What is the incentive to worry about keeping a streak? I mean I get that once you have it you sorta want to keep it, so they make the top bag worse to make it harder to keep = money, but that has limits. Once you…
  • https://community.king.com/en/candy-crush-saga/discussion/comment/3395027#Comment_3395027 I am just dying that the low tier bags are objectively better.
  • https://community.king.com/en/candy-crush-saga/discussion/507567/legendary-levels-actually-easier-than-hard-levels Hard levels were somewhat unique. I kinda suspect they were used as a test for how many "you shall not pass" levels King could get away with. I think others will agree that they were notorious for randomly…