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Some levels are difficulity is says legendary but in reality this are actually they're beatable ones. What do you think?
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And the experimentation continues (both for King and for myself):
ALL labels have been removed today from my latest test game. This is after I found the first "legendary" level had been introduced much earlier than usual. Now all the labels are gone. I have the supercharger enabled, so I'm not sure if there is a connection with that. I also get this silly pop-up at level 222.
The fish are being very helpful at the end of each level I play. Level 220 was completed by them for me. I can't wait to see what level 225 brings. No labels as you can see:
On scrolling back all the labels I saw two days ago are also gone.
I can't imagine they deliberately place the wrong labels on levels either, that would require more than an automated system, so something like a real person and King don't have that luxury. But there was a recent admission by King that they were experimenting with some whole episodes missing labels altogether, and in the light of that I speculated that maybe there was a deliberate attempt to mislead by leaving off the label for first levels in some episodes, when those levels are clearly super hard or nightmarish, once you play them. This has happened in a few episodes I have played this week. It's not so much a mislabelling, but removing labels from the first level of an episode. However this is not the case in every episode, but then again I think that the rewrite happens one episode at a time, so this could still be a "thing".
I would be shocked if it was intentionally misleading labels more they are messing around with the "you shall not pass" logic that used to be all over hard levels. That or making sure there is at least one "pay up" level if you play 1 - 2 episodes a day. Sorta how the second level in Candy Royale or other timed events is always harder than it has any right to be.
Is it possible the mislabeling is just because when they moved the level, they didn't move the classification with it? So the difficulty level shows how hard the old board that was there before the move was?
Can't edit above post, so any spelling mistakes like categorise should be categorises please read as they should be 👍
I don't think King are experimenting with deliberately misleading labels @christinewupp I think it's more that they don't give a thought to the whole package when they do things. They change levels constantly as we know but they don't sort the system that categories them. I know I keep saying it, and I bore myself as much as I bore others, but they really should start taking notice of what players in the Community say. Let's face it there are so many experienced players here and all any of us want to do is make the game playable and fun. When will they actually take any notice 🥺 It's constantly like talking to a 🧱
In addition to all I am finding that the first levels of each episode though impossible to pass are not labelled at all, at least in my game. The last three episodes all started with impossible levels and yet these are not labelled. I do think King are experimenting with deliberately misleading labels.
This level is pretty well impossible without a lucky board. I haven't found one yet (after about 20 attempts)
Edit one minute later:
Who are they kidding!?
I'm up to 125 extra moves now. I'm NOT paying to enter an episode race. Not even when I'm playing the Candy Cup.
Hard levels were somewhat unique. I kinda suspect they were used as a test for how many "you shall not pass" levels King could get away with. I think others will agree that they were notorious for randomly being nearly impossible.
They seem better now.
Legendary levels tend to be low turn but built with more reliable patterns, where as Nightmarish have a few more turns but have totally unreliable mechanics/patterns. There also are less progressive, more you clear the more you can clear, type levels in the legendary category.
Basically I kinda wonder if legendary more represent the well designed nightmarsh levels. Ie the old 225 was very hard but it was a very well designed level. All the nightmarish levels around it… not so much.
I personally find that the hardest levels in the game at the moment are the "super hard" ones, and "nightmarishly hard" levels I also find these harder to beat than Legendary ones.
I tend to agree with this, based on my experience in my secondary game in particular. Also, QueenB confirmed that the studio is currently experimenting with level labeling when I recently asked about the missing labels in my game.
Hello @MuhammetYusuf and a warm welcome from me as well.
I personally find that the hardest levels in the game at the moment are the "super hard" ones, and "nightmarishly hard" levels I also find these harder to beat than Legendary ones. So I think you might be right. The level ratings are not set by King but are the result of a computer programme that monitors how well players cope with passing these levels. So when King change the difficulty algorithms the rating often lags behind.
But I also think that the difficulty reflects a change in player behaviour. Some older levels that rely on a lucky board and a certain strategy, for example the frog levels, are rated "legendary", but to me these are quite easy because I know how to use the frog and I know how to use the older strategies which often help me pass legendary levels with only starting boosters or one other booster played at the right time. Some of the newer players use different strategies and apparently they struggle with some of these older levels and will fail. So this affects the rating and may cause levels that some of us still find easy to pass to be rated "legendary".
Hi @MuhammetYusuf Welcome to the Community 🤗 I think there are many things that aren't what they should be in the game. Unfortunately King mess about and change levels but don't take the time to then change the difficulty label. I have had many that show Legendary but were easier than others labeled with a less difficulty.
It's a shame King don't concentrate more on all the things that need looking at and changing them to make the game fun again.
It's nice that you have joined us, hope you stay, read and join in other posts. It's always nice to hear other players experiences and opinions. Good luck with your game and if you have any questions or need help with your game please ask and someone will try and help. You may also be able to help others with their questions 😉
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