Same problem - have tried 100s of times and can't come near - the only successful game on You Tube so far uses LOTS of boosters, which should not be necessary
So what we're saying is, you get 3 turns to reach a point at which you can start releasing licorice. You must then successfully make a space under the dispensers on alternate sides for say 15 turns not once destroying a licorice wheel then you must destroy all that licorice in one turn (colour bomb x2 combo being the only way to do that and as you've spent your goes on anything other than making colour bombs an extremely unlikely scenario). Then you must repeat that process all over again and finish with another colour bomb combo. Now, really what do you reckon are the odds on that?
The inescapable truth is that the vast majority of attempts will effectively be over after 5 moves and most of the rest after 10. By any standard that's just bonkers and really worth nobody's while persisting with. I'm not even sure that there's any effective strategy possible with anything short of a record number of lollipops.
Another impossible level, many tries and still have at least 18 swirls left !!! please fix king !!
I do agree with quitting though. It's not fun. I feel like it's like washing my bathroom floor over and over again. Something I don't want to do and Candy Crush is becoming that to me. They don't respect their players and think we want to do the same thing over and over again. I don't. If it's not fun and I'm not having successful levels that I have to play over and over again I'm quitting. I walk away with a sense of annoyance rather than accomplishment.
Theoretically? If you remove all blocks with 2 sets of spot+spot within the first 4 turns, create 1 swirl per turn for the next 29 turns without distroying any of them, then finish up by one final set of spot+spot to remove all of them-- you will finish the level with relatively few boosters required!
again king is coming up such levels (1988)where boosters are compulsory i simply cant understand why king design such levels where this not the pattern of this game and disturb the players after using handsome numbers of boosters we can get through the levels
Impossible level. 35 moves to crush 90 with time bombs to add frustration. Licorice appears slowly in this game without enough moves to have them drop. You'd need to go through 50+ gold bars to complete this level. No thanks. Please fix it King, otherwise you'll lose your players fast.
Theoretically? If you remove all blocks with 2 sets of spot+spot within the first 4 turns, create 1 swirl per turn for the next 29 turns without distroying any of them, then finish up by one final set of spot+spot to remove all of them-- you will finish the level with relatively few boosters required!
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