This question is for KING. You do realize that when you have the timed levels the clock continues to run regardless of the situation. If you make a move while the candies fall the clock is still running and we can't make a move until all candies are in place for a play!!! Also when there are no moves and you shuffle the candies you are wasting some of our seconds to play a level. You are making these top levels almost impossible to beat with this type of programming. Why can you not make it so when these situations occur the clock stops running until we can resume play and make a move?