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Level 10934 has an "oops" problem on start when playing with a full necklace of boosters, timed boosters from F5 team, and coconut wheel. The boosters take the place of the green candies that are needed for the first move. @LindQ, players had been assured previously that levels would be designed and tested to prevent this from occurring. Level 10934 needs to be fixed.
Finally sanity prevails, soda sea episode 10926 - 10940...
I think it was the first episode since just before 10000, where I have not had to use any major boosters. Win streak boosters with some lb, hb and extra lives in the hard levels did the trick.
Maybe I just got lucky, felt like the cc of earlier days.
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Level 10954: Well here we go again, moves reduced from 30 to 21. Thought I'd cleared a fair bit, watched adverts for 5 extra moves. Then used my one and only UFO and a few hand swaps and guess what, it wasn't enough. So wasted boosters and back to square one.
There is far too much to clear on this level definitely can't be done in 21 moves. First you have to clear skulls and what's it all about with this constant re-frosting. Looks like another that we just have to play and play and play accumulating enough extra moves to make it worth using 10 gold bars to have enough moves to hopefully pass.
There are just too many hard levels in each episode, come on King give us a break.
Hi @VeerleToots I also passed 10963 this morning after 2 days and needed the extra moves, as you said ridiculous.
I passed 10964 after a few trys but 10965 is an absolute nightmare. Can you remember if you needed boosters. I have played and played, tried different strategies, used and wasted a few boosters but it is a definite no-no for me. And it's not even classed as a hard level.