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Inspired by posts here in the forum I decided to test out the theory that if you get to being offered 255 extra moves a short while later you might get a lucky board to finally let you pass.
Ah, theories, how I love them!
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This is exciting š. I would love to test it too.
On I went to test out theory 2: Will playing all three starting boosters trigger a lucky board?
Answer: No, it did not on this level (I have seen this on other levels, but not this one)
On to test out theory 3: Will spending gold on a purchase trigger a lucky board?
I spent 69 gold to buy extra lives.
Answer: On my next attempt I got much closer, again with starting boosters. For the first time I got the opportunity to create a double colour bomb combo, in fact the first really useful combo the game allowed me to make at all!
I decided to finish the level on this occasion, but I still needed a UFO and a lollipop hammer. After playing the colour bomb combo I was left with this:
Here I played a UFO and got this:
Here I played a lollipop and got this:
So my final verdict:
Godot /impossible/pay-to-play levels do exist.
There is a fifth theory I cannot test out: Could it be the game knows if the player has gold in their account? I very much doubt this: Writing this into the algorithm would be too data hungry and it would be of no practical use to King to make a level harder for a player with gold than for one without. Besides, whenever I have scrolled back to test out levels other players were stuck on I get the impression we do all play the same level difficulty at any given time.
Of course King update the game several times per week now, so just because I didn't get a lucky board today does not mean you won't get a lucky board by the weekend!
Sadly, @drahcir61 I got no lucky board at all, even after this. Zilch, nothing. I used up all my lives from friends, which was another 15 attempts. Then I called it quits on this test and decided this one is what I call a "Godot level" (after the Samuel Becket play, if you know what I mean) . Others may call it an "impossible" or "pay to play" level. But I like "Godot level" better. (Spoiler here: in the play Godot doesn't ever turn up.)
So I played this level until the game game me 255 extra moves. At one stage, after my half hour free time ran out and I lost my last life I got the fishing boat, which I usually do to give me one extra life, and lately this has included timed wrap/stripe and fishes with it as well.
These boosters did not help at all. The fishes went for the wrong candies, and even when the wrap/stripe made a combo it was never good enough or even left me close enough to beat this level had I played a UFO near the end!
The problem with this level is that unless it drops the candies you need you will always be stuck with only one choice of move, which is not helpful. The game wants me to play a striped paintbrush here, I think:
I tried to play a different move to hopefully get a colour bomb/stripe or colour bomb/wrap combo, but after one more move I was left with only the one move: pointlessly detonate the colour bomb.
Other boards with no choice of useful moves:
So on and on until I get this offer:
I have found a perfect level and moment for this experiment this morning just where I am in my echinacea/pink blancmange game: Level 7267 at the moment I have half an hour free lives from the "Beat the buffet" event.
This one is the perfect board to test this theory out on, since the strategy is obvious and the only way to get there is a lucky board, which will be very easy to spot: You will need to get a chance to break into the ice covered frosting by using the striped candy dispensers, especially the middle one, which would hit the wrapped candies above it. Without an opportunity to clear that top row underneath the dispensers early you cannot win this level.
This is how it looks (ignore the fish, that's a timed booster)
After the three moves a wrap falls. I think it takes this long so you can't win it too easily with double colour bomb combo (if on the top win streak)
Happy Birthday to all the CCS candy crushers who were born in January! @Arfatalmkhlafy30 @DaveOlamipo @mags94 @Molly9 @Nan_68 @Dawson1968 @Ericapereira @EnergizerBunny @DayMelloMelloMello @Kazza-3 @mamalagana4 @candymaster10 @crystalf308 @Palash_Sarma @whatlaralikes @Myalle @Daniele1982 @grace76 @conf3tti @Cas3975 @Faheemā¦
Many of you have asked about the video ads feature in Candy Crush Saga. If you're wondering why the ads have disappeared from your game or why a friend has them but you donāt, here's a quick explanation: š Video ads are not a permanent feature in the game. Like other special features, they can come and go. Theyāreā¦
We're aware of an issue affecting theĀ latest levels in Candy Crush Saga, and we're really sorry for the inconvenience. Some players have reported the following: Weekly ContestĀ progress isnāt updating Episode RaceĀ counter isnāt advancing Game progress resets to level 19,686Ā after closing and reopening the game Sync issuesā¦
https://youtu.be/Vp_HAynDqFs š¬ Weāre back with the season finale of Crush & Tell and this oneās a crunchy one! š„ Itās all about the BLOCKERS! Those tricky tiles that get in the way and somehow keep us coming back for more. In this episode, weāre sitting down with John, Senior Product Manager, to go behind the scenes ofā¦
Welcome to the Candy Crush Saga Episode Unlock Dayš New sweet levels are released every Wednesdays in Candy Crush Saga! How many levels are in Candy Crush Saga right now? Release date - January 14th Facebook, iOS, Android and Windows App: 21 245 levels Leave feedbackĀ on the new levels directly to our Level Designers HERE.
Welcome to the Candy Crush Community! Here you can find all hot and sweet topics, threads, and trends. What's theĀ latest release and highest levelĀ in the game? Find all infoĀ HERE. Leave feedbackĀ on the new levels directly to our Level DesignersĀ HERE. š Help on Levels! 15 Best tips & hints on how best to play and enjoyā¦
I think that for our Daily Rewards that are on a timer, i.e., 1 hour, the timer should not start on the reward until we are actually PLAYING. Some of us login to get our Daily Rewards, but don't have time to play at that time so we lose them.
My account
It's been more than 20 days, but my problem hasn't been resolved yet. I'm still not receiving ad boosters. Even after two recent updates, I'm still not getting the ad boosters.
Here ya go :) ill send back a life anytime i get one too, but sometimes randomly when bored https://ccs.play.king.com/xYwB/fi?deep_link_value=dpid%3D401439067
this level opens and immediately says you lost the level with zero moves made. I believe thereās a glitch in this level. Itās been happening for two days.