Rules:
- Extra turns allowed
- No buying gold
- No Hints
- Must get to 66 with no lost lives
- 6 hour sessions, min 1 a day when possible (Try, but not required)
- Rage less, crush more
- Many more bad puns in posts
- Trust King to break something fixing something else (Daily Treat Machine now apparently)
Anyway last Monday was supposed to be the game but ya, King... As such still using the previous build. This would make be question the competence of the developers working for King, but I think that question has long since been answered.
So things of note:
- Meow
- First level had 25 turns vs 30 whatever that might indicate.
- To 66 was a breeze. Literally @ 66, all your boosters belong to us. Good lord that was silly.
- While it is nothing I can confirm, I think different days of the week actually define different event groupings. That is on Monday there are x groupings available, Tues different ones and so on.
While this might not be every day, I have noticed I get very different games on Monday vs Thursday/Friday.
So if you want a more unique game it seems Thurs/Fri are the days. - Pretty much everything is normal, nothing unique so far outside of the piggy bank starting at 51.
- Anyway just a quick followup about my thoughts on the the King Developers:
Senior
Junior
Competent