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Some levels have a similar situation of having the chocolate to grow but not for collecting enough ones to finish the level but to collect enough ones to open the order locks. But on such levels like 11960, you have to keep the dark chocolate grow in order to be able to open the order locks as there isn't enough in the board present to open them all, yet no warning is given to allow the chocolate to grow in order to open the order locks.
A similar situation can be seen with 7909 in where you must keep the magic mixer surrounded by liquorice fences intact while the order locks are not opened as they require Sugar Coats which are only spawned by the Magic Mixer and like the 11960 case, no warning will be issued to keep the mixer in the level while the order locks are locked. On both levels I lost because in the former I destroyed the chocolate too early and in the latter the fishes targeted the mixer surrounded by the liquorice fences and destroyed the mixer before it had the chance to spawn enough Sugar Coats to open the order locks.
I have Jelly Fish in Win Streak since 8th July 2025.
Based on my experience so far at the end of the map, I think I agree. I am now penalized even more for my silly desire to keep a win streak going. 🤣
As a reminder level 7505 is this one:
There is a warning to allow the chocolate to grow since there are not enough milk chocolate on the board (the rest is dark and the mixer spawns only dark). I played the recommended first three moves, following the hints. Usually in situations like this the hints will save players from making the wrong move.
But the hints led me right into the abyss.
So were there no possible first moves to save me?
The combination of three super chargers, a wrap and stripe in addition to the ones already embedded on the board and the three fishes caused this calamity, which was probably unavoidable on a first attempt. Quite frankly the more boosters we have cluttering up our opening boards, the more likely we are to encounter this kind of situation. I think that probably there was no way to stop this disaster from happening.
The fishes are programmed to achieve a certain outcome for King. So having them on our opening boards means that players are left with fewer options of what moves to make and so are forced to make the moves that will lead to a specific outcome later on.
The fishes also determine the outcome of the level at the end. After players are allowed to make whatever moves they think will be useful in the mid section of each level, in the last few moves the fishes take over to determine the outcome. A few attempts later this is quite clear here:
I very often see in the last five moves of each level that a lot of fish appear and making the best moves using these will either lead to a "pass" or to a "one move short" situation.
I hate them!
And now with them on the candy necklace they control our opening boards and possible opening moves as well as the ending.
I hate them being added to the candy necklace.
Anyone care to disagree?
Some of us have noticed that beginning this week we now see jelly fish added to the top win streak. I have games with two and with three jelly fish at the top win streak level. So my Candy Necklace looks like this:
Is this really a good idea?
We now get three jelly fish on our opening boards.
I had the triple version of the super charger as well as I approached level 7505. Guess what happened next….