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Gameboards not good design, when fruit stuck in corners. Not in control of player when explode candies move fruit in corner
Game force player to use Free Hand to move fruit. Level design to make failure if player cannot move fruit.
Please let me know what level you are referring to! We are always looking for ways to improve levels and fruits getting stuck is something we don't want. A lot of older levels have this feature (we are much more careful nowadays to make sure this doesn't happen) so if you let me know what level(s) I will write them down and see what we can do about it 😊
Alternatively @Stretch21 maybe it is designed to make you think about your moves. I remember one level I played were I moved a cherry away from its exit line just to make a colour bomb. This led to the cherry being blocked. I could blame this on bad game design, but ultimately it was my fault for not thinking about the move.
This is true! For some levels it's intended to be a factor to think about, but on some levels the cherry or acorn can accidentally end up in a dead-space, and that is something we want to avoid 😄
@LindQ, quick response most welcome.
I start play 3 weeks, now in 4 weeks. I only at level 1191 now. It happen 2 times in past and then today in level 1173. I try get fruit down middle, but board not helpful so end up on side of middle. Only 1 left, then poor board and explosion take fruit to side.
Also level 1235 make candy stuck in corner. Moving belt under drop, can fall to corner if expulsion and drop happen same time.
I glad to hear will not happen lots in future levels.
@Alienscar, thank you for assist. Advice hugely welcome always
When fruit level comes, I always play to take care for fruit to follow path beneath drop, so it easy to drop. I play with start booster from necklace and my F5, so not always have control.
I struggle to control in level 1173. Sometimes I count when fruit must drop, but it also sometime fall when not expected.
Game technical and luck sometime. LoL