Feedback on levels 10326-10370
So week # 15 of doing one episode (back to 3 this week) per day went like it did two weeks ago; as in, 0 GB whatsoever for 4 straight weeks.
It (episode/fast race) is pretty much a non-feature at the moment.
And you gotta luv that salty crew; if it only appears when you've finished (nearly) all levels, there's nothing sweet about it.
The timing of it is downright deplorable; if it appeared on a Wednesday, you could (of course) do the 45 levels & leave the other 5 for the other 2 randos.
But as it stands, you'd better hope those other 2 players aren't dead weight.
@LindQ Level 10359 is way too difficult, 26 moves is way too low, I think the moves should be increased, and maybe the amount of jelly needed to be collected should be decreased too.
@LindQ I was wondering if anyone encountered a loop in level 10369
Guys in an earlier post when I said I was disappointed it was not with the game. Although Level 10339 I did not like at all.
Never like to say a level was too easy because I could have just gotten a lucky board.
Anything missing? Just waiting on that Candy Cobra and we always want more Samantha.
Not sure what level was my favorite but there are two I wish to play again:
Level 10359 - (Liked a Lot) will play again (think I would like to think on it some more)
Level 10365 - (Interesting) would play again to make it work more better
Cool Looking Board of the Week - Level 10343
10359 is another stupid lottery level. The first time i played it, i ran out of moves with half the board still blocked. On my next go i completed it with 12 moves to spare. I didn't do anything different on either go, just released the jelly jars as fast as possible. On my second go, everything then just went and cleared itself.
Overall, i'm finding this a very disappointing batch of levels this week, dominated by sour skulls and luck based levels. It's like we've gone back to 2 or 3 weeks ago.
The game is crying out for a fresh idea to shake up this endless parade of same-y boards.
@Marina_Zakon I'm not the King's defender, I'm not happy either with the QA on the games. I don't know what is your job, but you can agree that QA of airplane software is not same to game QA.
10364 is a pile of excrement. Just another money grab - a level that cannot be cleared without boosters.
I now HATE CANDY CRUSH almost as much as I hate the Kardashians. And the contest, like most, is completely fake. Imaginary players edging you out of the top 3 so you'll spend cash. Screw this.
Agree on 10364. Another in a long line of hopeless "hope the board creates endless wrappers out of thin air or you can't pass" designs.
It's really poor stuff this week.
Edit: I've played this one loads of times and cannot get anywhere close.
@LindQ 10364 needs a serious look at, the current setup is completely unreasonable. Less frosting or much more frequent wrapper+stripe drops at least.
Well i got my lucky board for 10364- colour bombs were being spawned almost every turn. Absolutely ridiculous amount of luck needed to do this one. And on to the next woefully designed level- 10369. I've had to quit almost every go i've had as the level ends up in an endless loop of dropping wrappers and blowing them up.
Were the designers drunk this week or something?
I'm late again this week. Yesterday I started the second episode. I thought, so 5 to 6 levels every day is enough, there was no more episode race. And it is always enough for the box of chocolates. I thought. When I wanted to do the next levels in the second episode today, a message suddenly popped up. The episode race came in the middle of the second episode and thought I was #1 and should keep my winning streak. Oops I thought, what is that. Ok, then played more levels than intended. And the 20 GB from the box of chocolates and another 25 GB from the episode race.
But honestly. I don't know who ranked the levels. None was marked as severe. For this, the keys, acidic skulls and other obstacles were in hard-to-reach places. When I had caught the first blockers, the indicator flashed that I only have 5 moves left. Oha. I had to stress my inventory a bit. The 25 GB from the episode race doesn't help either. 😥
Maybe @Michael-6 is right and the designers really had a .... Tipsiness. 😧
Would you look at that!
An episode race!
Why, i thought those things only existed in fairy tales!
On the levels, once you get a go without the wrapper loop, 10369 is ok. But you then have to negotiate the woeful 10370, again waiting for a lucky board. A suitable way to round off a thoroughly disappointing week.
Hoping for better tomorrow!
I doubt the levels will ever be good again, ngl. I can't wait for a level that uses less than 8 different blockers. Apparently to them 20 different blockers covering almost the entire board = a good level.
Agree, blocker overload is the order of the day in these recent levels.
Also, going to refer to sour skulls as acidic skulls from now on, as in @DieOmimis recent post.
Certainly, the way they were used this week was about as much fun as taking a bath in sulphuric acid.
LOL @Michael-6 in the translation the same thing comes out for me. Apparently there are not so many variations between the English and my language.
if these levels are anything like level 10200 to 10231, more moves are needed !! if these levels are harder, then please give us more moves and more times for us to win boosters!! and what about players in the same team in FANTASTIC FIVE who can share boosters and give more lives?
Hey! Would you like to give us your opinion?