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@Peter_Tornaros has summed up the main issue with the current rubbish. There are no tactics, there is no challenge, it is just a case of switching away and eventually a go will appear that finishes itself for you. This is not a game. It is pure, unadulterated crap.
It is noticeable that @LindQ can never defend these awful levels. And @Crazy Cat Lad never once acknowledges any feedback in any thread thead they started. Incredibly rude.
@Lindark i can only speak for myself, but it is hard to take your opinion seriously when you say "great set" and follow it up with "i spend 15 dollars a week". Perhaps you could elaborate on why its a great set? What stood out as good?
But anyway...
quote:
Feedback on levels 12006-12050
Did 'em (yesterday or whatever)...
This is week #52 of doing one episode per day, which is also week #11 of the ER doing its disappearing act (surprise, surprise).
Now would be the time for that...
Starting from here, der Spieler adhered to the 15 levels per day strategy (pretty much); might have cheated a few times (doing 16 in one day, & 14 the next), but that probably wouldn't make too much of a difference.
It did appear for the first several weeks of the strategy (June/July of last year), then (pretty much) went straight to Hell after that; it made 2 appearances on that occasion, & showed up thrice on the recent mobile/PC sync fluke (& 0 since).
It also didn't appear during those 4-ep weeks (here, here & here).
OK, here are the # of appearances:
There you have it, crap on top of crap (designers/features/levels/etc.); bunch of bloody amateurs (gotta luv that cascade killer at the end of winning levels, as well; cheating players out of sugar ★s)...
@Michael-6 staggeringly incompetent team of designers at King.
Talking of incompetent designers have you seen THIS. If evidence were needed that King don't care about their customers, or know how to design levels this is surely it. To change a level ten days after its initial release and remove a key (no pun intended) element of that level is a sure sign that the level designers do not know what they are doing. It is one thing to remove moves from a level without any thought to the playability of a level, but when you also remove an element of a level that results in that level being unplayable then that is incompetence in the extreme.
We'll agree to disagree on that one:
The only time anyone jumps up on a leaderboard quickly is by playing a particular level the first time thru & getting that multiplier (of x10); so unless they knew what they were doing (you already know), you could overtake 'em by simply playing whatever particular level repeatedly (but not necessarily all day!).
Take it from someone who (almost) always won the space race, but wasn't really trying in that all-stars competition (which now really wouldn't be worth trying to win, given the current game conditions)...
To be honest @Michael-6 I hope that this "error" was caused by a lack of play testing otherwise it smacks suspiciously of being a money grabbing device. That is, it is suspicious to me how such an elementary mistake can be made just before the weekend when no one at King is available to fix the issue.
Also to leave a level in this condition for two days makes a mockery of "player data" being scrutinised to ascertain how difficult a level is after its release.
@LindQ would you mind explaining how a mistake like omitting a key from a level can occur please?
And here we go again, new levels, same bs. You know you're screwed when you complete the first level and your episode race is marked as hard.
Based on the first few levels, moves reduced drastically and layers of blockers added compared to w10 release.
I do not have enough boosters, gold bars or time to deal with this, so will check back in on mon/tue to see if there have been any improvements. Good luck! Think twice before spending money on this, plenty of worthy causes out there.