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We want your feedback on the levels 12 051 - 12 095!
New sweet levels are released every week in Candy Crush Saga and the Levels Designers want your feedback to make the game even sweeter.
On this thread you have the chance to give all your feedback on levels 12 051 - 12 095 directly to the people behind the levels!
We want to know how you feel about the following things!
1 If you could change one thing about a level, what would it be? Any feature or candy you would like to edit, remove or add?
2 Did you get stuck on any level? A level that was stickier than usual?
3 What was your absolute favorite level? Which level would you like to play one more time?
Comment all feedback to the Team about the new levels on this page!
Which level is the sweetest?
Let us know and win 24h Unlimited Lives HERE!
First episode done. It starts off better than last week, before about 7 levels in taking a massive nosedive, with the second half being a successions of the usual unimaginative, overly blocked, boring old rubbish relying on cascades. There is an absolutely dreadful rainbow rapids level in there, and the token pointless frog level, where the frog serves no purpose other than to act as a key.
NOTE TO DESIGNERS- IF YOU REQUIRE A KEY TO UNLOCK PART OF A BOARD, HOW ABOUT USING THE KEY FUNCTION, RATHER THAN WASTING THE FROG
Hoping for better in the remaining episodes, but after checking out the first level of the second episode, i'm not optimistic.
Actually, playing through the second episode, it is a great improvement on the first. Only the second level is awful and requires the magical cascades to eventually pass. I have taken more than one attempt to pass most of the levels so can state that they are doable without boosters. Only played up to the the number of levels needed to win the 25 gold bars. That will do for today!
I found the first and second episodes ok, with only 12052 a rubbish Rainbow Rapids level and 12067 being full of blockers with far too much happening, the standout poorly designed levels.
However the third Episode was awash with poorly designed levels, full of blockers and rubbish. Toss in Sour Skulls and Rainbow Rapids and the episode is a total disaster. 12087 and 12091 are the 2 levels that exemplify poor and lazy design.
The last episode is a perfect example of everything we have been critical of, but it seems @LindQ and @Crazy Cat Lad that our input is just totally ignored by the design studio.