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I realise that the King Candy Crush Saga game makers want to make money - but at least be realistic about the number of goes that enable a win. It is clear that hard levels require many tries and after a number (many) of tries and lives expended, the game will suddenly 'resolve' and you win - but only after any chance of staying in a race is gone. Can we at least be given enough goes for a skilful shot at winning through being able to work it out rather than just expectantly losing time and again until the system lets us through?
Also, what is with the Candy prize in the race instead of lives???? Seriously? Talk about losing incentive to stay in the race..................
Hi @Totothedog What level are you playing? I'm not even sure they EVER give players the free pass you describe any more, not once you are past a certain level (10,000 maybe?). I'd be interested to hear from anyone who still gets the lucky board that will suddenly "resolve" and let you win, as you describe. In the community here we hear from players who literally have been stuck for over two weeks on one level.
Thanks for your answer. You are not alone. It seems that you have got to the point in the game where they have made the levels really hard, there are others stuck roughly where you are. Skill is not part of Candy Crush any more. The levels are fixed by algorithms that determine what candies drop at the top. King developers change the algorithms every week for some levels. Some higher levels are even impossible without spending lots of money. They might make it easier again in weeks to come. I'm not giving up hope yet.
Totally agree @brun0r0ch4 they are making it all about forcing players to spend money and it is no longer about being able to beat a level if you can work out how to! Seriously disappointing and why bother trying. I just get lives, play levels without really trying until I have played them so much that I think the computer algorithm gets sick of the numerous attempts and lets me through. No other way to do it which is totally defeating. No longer the fun, skill based game it used to be unfortunately.