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All games go through development arcs. Those levels which have reduced moves have either been amended in other ways to keep the same level of difficulty or proved ridiculously easy on initial release and have been amended to present the appropriate level of difficulty for the range. It works the other way round too. A number of levels have been made less difficult after the early birds complained that they were stretching credibility. You've probably benefited from a few without realising it.
My question is why do keep reducing the amount of moves after several people have already completed them. When I go on you tube to see how the others got through the level I see the amount of moves are more then currently on my level. It's not fair and I want to know why you are making them harder for the people that haven't completed them yet!!
All games go through development arcs. Those levels which have reduced moves have either been amended in other ways to keep the same level of difficulty or proved ridiculously easy on initial release and have been amended to present the appropriate level of difficulty for the range. It works the other way round too. A number of levels have been made less difficult after the early birds complained that they were stretching credibility. You've probably benefited from a few without realising it.
No, you keep changing the amount of moves so we must spend more and more for boosters. Just because one of your experts does it in 15 moves where there used to be 50, simply isn't fair. I am really getting so tired of this crap. If Joe Blow gets 50 moves, then so should we.All games go through development arcs. Those levels which have reduced moves have either been amended in other ways to keep the same level of difficulty or proved ridiculously easy on initial release and have been amended to present the appropriate level of difficulty for the range. It works the other way round too. A number of levels have been made less difficult after the early birds complained that they were stretching credibility. You've probably benefited from a few without realising it.