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This HAS indeed become a game of stress. I don't understand the mentality of the developersā¦or my own, quite frankly, in continuing to play. Make it fun, make it winnable within a reasonable number of trials. If they need to allow the developers time to catch up or to create new levels, add a few layers of easy levels that allow players to add to their scores or complete a fun new quick event to move forwardāanything. But it almost seems as though the ceo's or people at the top enjoy being mean spirited. The graphics are so good, the play is fun, but the consciousness of "make it almost impossible" is sending players away, one or ten or a hundred at a time.