I cannot believe the apparent introduction of pay-to-play levels this early on in Candy Crush.
I am testing these levels out, week after week, and I'm telling you: They are too difficult. And each week it just gets worse! This game is not fun, right from the very beginning.
I've tried everything in my latest game: I have even spent all my 50 gold bars we are given, to test out if maybe the game is kinder to new players who have spent their gold. The theory being that maybe players who hoard their gold get penalised. But this is not so: Spending gold seems to not make any difference.
Some of the early levels have been made impossible to pass and I would like to know why. This week I got to +255 moves offered for level 114, and in another account I now can't even get as far as level 100. This is beyond belief.
I have spent all my gold, I have no friends yet. I have run out of lives twice and am unable to continue to play this game:
Starting boosters do not make a difference and I have not got close enough to use a lollipop either.
Someone at King needs to put a stop to this madness.
Levels 1 to 50 are tutorial levels with help from jelly fish and the in-game hints. They work well and I like them. Blockers and strategies are introduced in a controlled manner and you can easily sail through these first fifty levels.
But then as soon as players hit levels 51, which is where all the events start, hard, super hard and nightmarishly hard levels are taking over and the game turns into a beast like Mr Hyde. Everything players were taught in the first 50 levels goes out of the window: Fish don't help any more, boosters don't make any difference, boards no longer have a solution but require us to replay or buy extra moves.
This game is disjointed: Easy levels are too easy and hard levels are impossible. This same duality is mirrored in episodes: Some episodes are too easy and boring, and some episodes are just a horrible grind.
And all this starts now as early as level 51.
The AI experiment has gone on long enough.
Bring back lucky boards!
Bring back the human touch.
Sack the AI!
(Edit 7th November: I have figured out that King are experimenting with new fish behaviours and fishy algorithms, and in fact one of my two games is significantly easier than the other. )