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Program the game to recognize the difference between actually failing a level and having to switch to a different task on the phone and the game deciding to reboot. Game crashes should not sacrifice win streaks or super candy bombs.
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Hi there 👋
Thanks for sharing this! I get why you'd want the game to tell the difference between actually failing a level and the app crashing or switching tasks. Losing a win streak or a Super Candy Bomb because of something outside your control feels rough.
Just so you know, the streak system is tied directly to finishing a level, so anything that interrupts the app like crashes, forced restarts, switching to another task at the wrong moment will unfortunately breaks the chain. I’m not saying that’s ideal, just explaining how it currently works.
I’m passing your feedback along because you’re absolutely right that crashes and technical issues shouldn’t count the same as a real loss.
Thanks again for taking the time to write this, hearing how things land for players helps us push for improvements 💪