I'm almost at level 5,000. Starting from the early 3,000s, I've started really noticing some levels that were redesigned somewhat recently. They all go against some trends of the nearby levels. Unconventional color schemes are a dead giveaway, and so are checkerboard candy starting patterns. Sometimes, I notice a bunch of weirdly placed rainbow twists. The most striking aspect of these newly redesigned levels, however, has nothing to do with the actual board design: the candy randomizer is often really mean.
I don't notice the randomizer being mean in levels that have not been recently redesigned. However, in levels that have obviously been redesigned not that long ago, the randomizer is usually mean.
By "mean", I want to say that cascades are a lot less frequent than usual given the board space and candy colors. I barely get any cascades in these newer levels compared to the surrounding levels.
The worst offenders are always the event levels. Those levels' randomizers seem determined to give as few cascades as possible. That's really bad when the levels would still be sadistically difficult even with a generous randomizer. I get that the (likely) purpose of these event levels is to force you to spend gold bars and boosters, but that's beside the point of my post.
Basically…
Most levels: generous randomizers (lots of cascades and special candies)
Newly redesigned levels: mean randomizers (few cascades and special candies) (I am asking about these)
Event levels: sadistic randomizers (almost no cascades or special candies)
Anyway, my question: Why is the randomizer so mean in a lot of the newly redesigned levels, and why specifically those levels? I'm talking about regular, non-event levels here. Their randomizers stick out like a sore thumb.
I'd prefer a more technical answer, but it's unlikely that I'll get such an answer, so I just wanted to put this question out here anyway to get it off my chest.