I’ve been playing Candy Crush for years and genuinely enjoy the game, which is why I’m taking the time to share this feedback.
Lately, many levels feel less challenging and more intentionally designed to force purchases. There are frequent situations where the board repeatedly leaves one move short of success, or where progress seems heavily dependent on boosters rather than strategy and skill.
I understand that the game needs to generate revenue, but the current balance often feels frustrating rather than rewarding. The feeling of accomplishment from solving a difficult level is being replaced by the feeling that spending money is the only realistic way to advance.
As a long-time player and occasional paying customer, I would love to see a better balance between challenge, fairness, and monetization. Right now, many levels feel manipulated rather than genuinely difficult.
Thank you for taking the time to read this feedback.