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Why are hard levels designed to waste your time?
The hard levels in the most recent highest level games are "impossible" (as in not possible) to beat for the first 10+ tries and then the algorithms change and they almost complete themselves. People aren't stupid and you're going to lose your most loyal players/testers if you don't stop this style of coding. Our time has…
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Hard Level, what does it mean to you?
A hard level to me means that you have to play around 20 impossible games before they let you win and then the game basically wins itself. Where is the challenge?
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Why do the developers make us go thru up to 20 boards before it becomes possible to solve?
Doesn't it alienate the players because you are wasting our time unnecessarily?
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1698
This is the best level I've had in awhile. Though I had a couple moves left, it's always most fun when you beat a level on the first try with only one move left.
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1680
The goal of this level is to match 2 color bombs and 3 sets of striped candies. Unraveling the puzzle for the color bombs works great but when you create striped candies they disappear. Impossible solutions is the most frustrating part of this game. Each level should be made possible from the first try. Having to play…
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Why is the game no longer about skill?
I've played this since it started and the game does not work right anymore. Combinations don't work right and pieces get randomly replaced. I have to play it seems like at least 20 games before the levels become possible to beat and then they complete themselves. What's up? I'm starting to feel this is a total waste of…
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Level 1244 froze
I'm on an up to date PC. With 26 moves to go the game froze while doing striped/wrapped/striped combo.