RE: Level 323 and other levels on Soda Crush...For the hard and extra hard levels of the King games, there needs to be a reasonable time limit for the level to be passable. I have just about stopped playing Candy Crush Saga because of having to spend a week or more on a level--it's not "fun" at that point. We all know that passing is a function of a) paying; or b) programming/creating new levels. I am curious about whether playership has declined simply because we lose interest because the games are programmed so that it is not possible to pass them until a certain time limit or frequency of trial limit has been met. My background is in stimulus/response learning, so I am not a guy in a diner about this topic. If a level is tagged to be impassable so programmers can create new levels, hire more programmers. Goodness knows y'all are raking in the proceeds hand over fist and can afford it!