It seems an activated fish will amble toward a valid target, a covered candy, but if the target gets popped by surrounding activity and no longer needs to be targeted, the fish will go to it anyway, which is a waste of the fish's utility. It will pop a plain candy to no good use. Fish should be made smarter to detect that its original target no longer is a valid target, and then reroute to a target that needs to be hit. Also, if I activate a fish that's adjacent to a covered candy, it will wander off without popping the target that it was next to. If I create any other combo next to covered squares the adjacent squares are uncovered a level, but not the fish. Please consider resolving these two issues.