RE: Level 323 and other levels on Soda Crush...For the hard and extra hard levels of the King games, there needs to be a reasonable time limit for the level to be passable.Β I have just about stopped playing Candy Crush Saga because of having to spend a week or more on a level--it's not "fun" at that point.Β We all know that passing is a function of a) paying; or b) programming/creating new levels.Β I am curious about whether playership has declined simply because we lose interest because the games are programmed so that it is not possible to pass them until a certain time limit or frequency of trial limit has been met.Β My background is in stimulus/response learning, so I am not a guy in a diner about this topic.Β If a level is tagged to be impassable so programmers can create new levels, hire more programmers.Β Goodness knows y'all are raking in the proceeds hand over fist and can afford it!