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Actually, the truth is that it's FAR worse than it sounds. I'm now trying to beat Level 1251 - a Rancid level. It took me quite a few previous Rancid levels to notice something that needs to be addressed by the makers of this game. PAY ATTENTION: As long as you get down to 0, it doesn't matter how many turns you have left. You get the message that Rancid is defeated. As Mae said it, it's unfair the way it's set up. 1. You need two stars to get to the next level but you're not told your points until you've defeated Rancid. 2. You don't know how many points is required to get two stars. 3. You may defeat Rancid with 5 turns left and you're unable to raise your points because as soon as you've defeated Rancid, the game ends. 4. You don't know what kind of move you should do to get the maximum points because you don't know if it's too early to use it because you'll defeat Rancid without using all your moves. 5. If you've beaten Rancid before with 3 moves left, how many moves left will it take it to get to win those two stars? At level 1251, I'm not about to give up playing the game but the design team needs to adjust the Rancid levels to give someone the incentive to keep going. You've set it up so that you don't know what you're playing for and that's not really fun, is it?