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Because it is used to make to make a hay patch ... it doesn’t count in the making of 5 water in a row
Where is the rule written that water/seed swap should disable the five-collect? It does not seem logical to me. I think it should. Perhaps it is a bug.
It is because you are not making five in a row, you are consuming the water.
It must be matching because the two pairs on each side are collected. Why penalize multiple actions at once here when that is a fundamental strategy in playing? What does a player expect when making that move? (five in a row fun) When it doesn't happen, what is the player's emotion? (disappointment) What would hurt in making the game fun? What is the benefit of the disappointing way the game handles it now? If the common behavior is not kept, that type of thing should be published in game rules.
Whenever you swap any seed with a water drop, the water is consumed. Simple. Go try it in any level and see what happens. If it is consumed, then it can NOT be used to match anything, because it is no longer there.
Whenever you swap any seed with a water drop, the water is consumed. Simple. Go try it in any level and see what happens. If it is consumed, then it can NOT be used to match anything, because it is no longer there.
@Rancid, go try it and see that even though the drop disappears the two pairs of cropies beside it are collected. That means it was a match.
No value has been added to this conversation for quite some time, so I am closing this topic due to spamming.