Comments
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Try to position two candies of the same color on one side of the dragon and one on the other, and then match them to move the dragon sideways. You can also try to destroy the entire column of candies at once on either side of the dragon to make it slide sideways, but I'm not sure it will work here.
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Do you already have more than 100 friends on your friend list @OliverRobster? The same thing happened to me and I think it started when I reached 100 friends. It's still possible to add players you see on your map, though.
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While I'd be interested to learn about how the game visuals are created, I would still prefer to see the Play and Show episode suggested by Carol-38. I am voting for Play and Show.
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I so enjoyed reading this, Christine. I love strategizing the final few moves, whether I am playing myself or reading your posts. And you have such interesting boards here. I recall level 4430 and that I had trouble with it. The portals are connected crosswise, and I think I only realized this after running out of moves.…
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I removed the skull first; always try to do that. After that, I played a popper. By then, the upper order lock had been opened, and the bottom one opened after the popper was played. Then I played a UFO to break up the bottom row. Passed with some moves left on the first attempt. I'm feeling adventurous today 🙂
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My mid-range account doesn't have this feature, but it suddenly popped up in my main game. I just opened the Daily Stamps chest, so I accepted; wouldn't do it otherwise. The level had 18 moves (21 with the Candy Necklace bonus) compared to 23 according to the Candy Crush Saga Wiki. Are they serious about introducing this…
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You CANNOT earn money by playing this game @abcd1234_sathi .
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It takes two color bomb + wrap combinations after opening the board a bit to win this. Such levels where you need to collect something from lucky candies are often a pain. Here, you are required to collect toffees that have multiple layers and are all located near the bottom, so wraps are necessary. Of course, there's no…
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I concur with Vicky's feedback. In my game, and I suspect Vicky's too, the 'level failed' screens with the 'Replay' button are gone altogether. When you fail a level, the game goes to the starting screen immediately, and if you are on your last life, you will see that 'Buy lives' screen instead. This speeds things up when…
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I just thought, @QueenB , that the mysterious Coconut Wheel was from the Lucky Egg feature, as the previous level 19244 was the 9th that I won in a row.