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Hey! The intention behind this level is to build a challenge in which you are forced to create multi-diagonal line blasters, since even when making every move a single-diagonal line blast won't make the cut.
The level fulfills that role, but it does it a little bit too well and, as you Sue point out, it is a bit more difficult than intended. I changed it today to have 13 moves instead of 11 with the hope that it retains its role, but doesn't become a roadblock.
Thanks for the feedback, and good luck with the words!
(PS: never give up IEEEgal, NEVER!)