13083 is impossible without extra moves. There is not enough meringue (or icing), and the mixer always comes up 2 short. A few extra moves would make this level fair, unless the goal is to sell gold.
Hi Queen B. We're happy to have a new moderator to ignore our complaints and suggestions. 12547 is abysmal. It was obviously designed as a money grab. 12550 is even worse. Does anyone test the new levels before publishing them?
Totally uninspired levels this week. I'm stuck on 12498. This game used to be about making and then playing special candies strategically. Rarely are there enough moves to do that in the higher episodes. It comes down to playing over and over again, hoping for that lucky board with a cascade of matches, or indulging…
Totally uninspired levels this week. I'm stuck on 12493. This game used to be about making and then playing special candies strategically. Rarely are there enough moves to do that in the higher episodes. It comes down to playing over and over again, hoping for that lucky board with a cascade of matches, or indulging…
It's by design. These dispensers only produce at predetermined move numbers and then only if there are no licorice whips on the board. I needed 12 (none on the board) and had 17 moves, and every time I'm left with needing 5, even with Lucky Candy, which only appears at the start. It's so that you use/buy gold.
Yep. Not enough Bubblegum pops to clear the level - always 4 short and no way to start with Lucky Candy. I think it's caused by starting with boosters, which replace the Lucky Candies on the board, instead of less critical candies. Poor design. Why are we Beta testing these levels every week?