Now here is an idea: Let's have some milk chocolate! It could be tasty looking, shiny brown with a nice Candy Crush logo inscribed on it. Chocolate spawners would be on the boards to create chocolate and there could be chocolate orders to be fulfilled that could be incorporated into the design. The chocolate will spread…
Rewriting older levels is not new. However it has gotten out of control these past few weeks. I think King are trying to rewrite levels to accommodate the new super colour bombs and in the process are ruining the original concept of many levels to such an extent that the game has become monotonous and pointless. Some…
I thought that in the past lucky candies or any other caged candies would change to striped or wrapped and explode when a colour bomb is hit against a wrapped or striped candy. Such as in this screenshot above, where I am about to hit such a combo with purple stripe + colour bomb. But it did not happen. Am I missing…
If there is anyone out there who thinks Candy Crush is better off without chocolate: Think again. Chocolate adds variety to the game. Chocolate allows players to use their brains and make their own decisions. Chocolate adds visually to the game. It's a fun element that looks tasty and sweet.
I have just started to play the Warcraft finals and am finding something strange about some of the player cards in my leaderboard. Most of the nameless players appear with blank faces and at level zero on their player cards, though their other account statistics, such as levels won are there.
My last discussion title disappeared, so I try a different one.
Here is my new test: I just started another new game. (Can't help myself, I'm getting bored with the game again). I would like to test out the theory that you can play the game completely for free if you: Play from the beginning and spend no gold until after level 205 Spend gold and boosters wisely after that Play at least…
I'm fed up with this game! They have ruined level after level by removing chocolate and replacing it with blockers. It's not the first such level, but my dragon just slips to one of the two sides without a portal whatever I do. This has not been thought through or tested. This is a very recent change. I can't see anything…
I have a new rewrite in one of my two latest test games and I would like to comment on these and wonder if I could leave some feedback.
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