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Please, can your game design decisions be a little more logical again? Looong Feedback ...
Hello,
First off - this is the first time I'm posting here, but that doesn't mean I'm "new."
I’ve been playing Candy Crush for a damn long time. And before that, I played Bubble Witch Saga. The first one, not BWS 2. I spent a lot of money on BWS 1, really a lot, but that was okay.
At some point, there was a special offer: you could buy unlimited lives (for a lifetime) for a certain amount of real money. Well, the "for a lifetime" thing was … special, because BWS 1 didn't last much longer. Some of the things you bought with real money in BWS 1 could be carried over into BWS 2 - but not the unlimited lives.
I was not amused, as the saying goes, and since I didn't find the gameplay of BWS 2 nearly as good as BWS 1, I switched to Candy Crush.
After that experience, I wasn't nearly as generous with my money. But I still spent some.
However, as it became increasingly clear that "hard level" meant nothing more than "too few moves" and not "challenging considerations to clear the board," I became increasingly unwilling to spend money.
Then I guess I just take forever to pass a level sometimes. I accept being on Level 19K+ and still constantly being shown beginner tooltips. I accept that all sorts of tips steal valuable time when you have a time-limited booster. And of course, I can 100% understand that the developers want to earn money. After all, they don't live on thin air and love, just like the rest of us. Completely fine.
I put up with all of this because, for reasons I increasingly can't even figure out myself, I still enjoy the game. Because I can look past the fact that some decisions clearly have nothing to do with gameplay, and certainly nothing to do with player satisfaction, and because I can even look past the fact that things like game theory and psychologically sound reward systems are obviously no longer found in the designers’ manuals - or perhaps they forgot to teach the AI such things.
Especially the matter of "rewarding." The satisfaction of finally mastering a difficult level. The AI doesn't know that. It also knows nothing about frustration.
But what really, really, really drives me up the wall now is this complete illogic that's spreading.
Yeah, yeah, we get it - boosters are becoming rarer or getting nerfed so people spend more money. Yeah, yeah, we get it - certain mechanics are completely abolished so people spend more money.
But what the heck possessed you with these new chocolate box tasks?
Let's just look at it with common sense: Why does a player need boosters in Candy Crush (as in any game)? Right. To progress. And how do you progress in Candy Crush? Right. By completing a level.
So I need boosters, and possibly Gold for extra moves, to pass a new level. Especially when the "hard" levels are now designed in a way that you simply cannot beat them without certain boosters or extra moves. You really CAN'T beat them. Because the AI consistently and with absolute sleepwalking certainty drops the most unfavorable combination of candies. And please, don't try to tell me otherwise.
Okay, I have absolutely no problem if it takes a long time to get enough Gold Bars from the chocolate boxes to buy extra moves. But... How the heck am I supposed to try to get a reward that I need to pass a level, when the task I have to solve for it consists of completing a new level? Or collecting something in new levels? Find the damn flaw!
Guys, do you realize, has anyone ever told you, that there are people whose wallets are much looser when they choose to open them voluntarily, and not when they are forced to?
Yes, I know that what I'm writing will never truly reach the devs. So why did I still bother? Well, for one, because I just needed to vent.
And for another, because maybe I’m speaking for the soul of someone else out there...
So no hard feelings, dear Devs. I'd like to say: Keep up the good job - but instead, I'd rather say: Back to the roots, because you did a better job back then.
Can't you somehow manage the balancing act of earning money while your game still remains fun? Yes, it's possible. I know from experience...
📌 Candy Pins - New version Is Live! Grab your badge!
We’ve just launched a new season of Candy Pins with some exciting updates and we want to hear what you think so far!
If you're not sure how Candy Pins work, check out our V1 community post here: 🔗 Candy Pins – How It Works
🌟 What’s New:
- 🏆 Trophy Room – Complete collections to earn permanent rewards you can show off!
- 🎯 Pins now drop in more events (Critter Catch, Top That, Don’t Feed the Troll...)
- 💡 Improved Sparks explanation - They will last until the collection is completed or the time runs out.
- 🔔 Notifications are being fine-tuned to make things clearer and less disruptive.
✨ What's New in This Version? (November)
Collection 4 (Candy Town Museum)
- A brand new set of collectible Pins across 9 themed collections.
- The event will run for 4 weeks, instead of 7 like in previous collections.
- 🎁 Reward tiers have changed slightly, with a reduced number of gold bars and boosters.
Improved reward display
- The reward bar now clearly shows what you’ll get at each milestone.
Duplicate Pins still turn into Sparks, and Spark chests are available throughout the event.
Pin Swap (aka Trading Post)
- A new experimental feature where players can trade a duplicate Pin for another player’s.
- Only available to a small group of players (2–5%) as part of a limited tech test - more info coming soon!
💬 Tell Us What You Think!
Drop your feedback in the comments:
- Love it,glad to see it back!
- Still figuring it out.
- Not a fan of the changes.
- Let’s see if I can complete it in less than 4 weeks…
- I don’t have this feature.
🎖️ Want the Pins Collector badge?
If you're showing off your Pin collection, don’t forget to request your Pins Collector badge HERE
Thanks for playing (and pinning) 😉🎯
👉Claim your 16000 Level CCS Badge HERE!🥳
Hello Candy Crushers - I know it may be hard to believe, but Candy Crush Saga has reached another milestone - Level 16,000!🏆
Time sure flies when you are having fun!
So come join your friends and celebrate this latest milestone by posting a screenshot of your game map showing your avatar and that you have successfully passed level 16,000 and the badge below will be yours!
We'd also love to hear from you - so please share what you thought about this latest milestone level.
Can't wait to see how many players have achieved this milestone!
Good luck and happy crushing!
Looking Back: What’s Felt Better in Candy Lately? 🧐
We know there’s a lot that still needs fixing, and your feedback, both the good and the not-so-good continues to help us understand what matters most.
But today I wanted to flip the question for a moment:
👉 Is there anything that you feel has improved in Candy lately?
Maybe a small change you noticed, something that surprised you (in a good way), or something that made your gameplay feel a bit smoother or fairer?
It could be about:
- Level balance
- Events
- Boosters or blockers
- Bugs or fixes
- User Experience / Visual changes
- Or just anything that felt like a step in the right direction
There’s no pressure to be positive, just honest.
💬 I’d really love to hear your thoughts, if anything comes to mind.
Thanks for sticking with us and for always sharing your perspective with the community 🤗
– QueenB 🐝🌹
Chocolate box changes again?
sorry if this is old news, but it’s the first time my chocolate box options have included “in new level wins”
I really don’t like this development (considering that some of the week some of us don’t have new levels to win…)
📌 Introducing Candy Pins – A New Way to Collect & Earn Rewards!
A brand-new event has arrived in Candy Crush Saga – Candy Pins 📌
This exciting addition gives you a fun way to collect unique Pins, complete Sets, and unlock sweet rewards while you play!
Let’s dive into everything you need to know.
What Are Candy Pins?
Candy Pins are a collectible reward system where you gather Pins by playing events and activities. Each Pin belongs to a themed Set (like “Yummy Yetis” or “Tasty Travels”), and completing Sets unlocks boosters!
🎯 There are 15 Sets to complete, each containing 9 Pins.
Pins come in 5 rarities:
Common | Uncommon | Rare | Epic | Sweetonium (the rarest!)
Want to show off? You can share your progress using your device’s native share button. (Note: This isn’t available on HTML5 browser version just yet.)
How It Works!
Get Pin Packs from events
Earn Packs by playing activities like the Daily Treat Machine, Episode Race, and other game features.
Collect Pins of all rarities
Each Pin added helps you build Sets and move closer to rewards.
Complete Sets for tasty boosters
You’ll unlock boosters like Color Bombs, Striped Candies, or UFOs once you complete a Set.
Earn the Grand Prize!
If you complete all Sets before the 8-week window ends, you’ll unlock:
🎁 Gold Bars
💥 Powerful Boosters
What If I Get a Duplicate?
No problem! Duplicate Pins turn into Pin Sparks, which you can trade in for Spark Chests.
✨ The rarer the Pin, the more Sparks you get!
(1 for Common, 2 for Uncommon... up to 5 for Sweetonium!)
What Are Spark Chests?
Use your Pin Sparks to open Spark Chests, which contain:
- New Pins
- Boosters
- Rare Pins to help complete Sets faster!
Where to Find Candy Pins in the Game
You can access your Pins from the PINS tab in the bottom menu (next to Friends).
Once you’re at Level 51, the feature unlocks!
Inside, you’ll find:
📚 Your Collection
📊 Progress Tracker
🎁 Spark Chest Widget
🏆 Grand Prize Tracker
When the 8-week window ends:
- 🎯 Claim your Grand Prize on the Saga Map
- 📦 If all rewards are claimed, the Pins tab will disappear until the next window
Update: What Happens to Sparks After Completing the Collection?
We’ve seen a few questions about what happens to your Pin Sparks and Pins once you finish the collection so here’s a quick clarification:
Once you complete all 15 Sets and claim the Grand Prize:
- Your Pin Sparks will reset
- You won’t be able to use them in the next collection
- Your current collection (Pins + Sparks) will not carry over into the next season
If you’ve been saving Sparks for big trades, make sure to use them before completing your final set!
We know this may not have been clear, so thanks to everyone who flagged it, your feedback has been shared with the team 💬
📢 We Want to Hear From You!
Comment below and let us now how you feel about Candy Pins! 👇
Your feedback helps us improve the experience 😉
🎖️ Show your Candy Crush skills and claim your level milestone badges!
Show that you are a true Candy Crush Master and claim a badge for every milestone reached!
For every milestone level in the game we have an exclusive badge in Community to show your skills and progress in the game.
How many levels can you complete in a week?
Show many levels you can pass in a week and earn the following crushingly awesome badges! This is an open event so players can take their time to earn the badges.
You don't have to try and earn all 7 badges at once. You can always come back and post your screenshot(s) at a later date to show you have qualified for additional badges.
Collect your Weekly Badge here!
To claim each Candy Crush milestone badge, simply post your level from the game on the following threads:
















































