Best Of
Re: The Fabulous adventures of the Fabulous Pyrolight
All the "boss levels" have varying versions and this maxed out at 122 all the previous times and going as low as around ~90ish. When I saw 165… I actually did a bit of a double take.
When did you lose yours? Mine died late Sunday for some reason. Wonder if the test groups got shuffled. Might explain why I all of a sudden saw this comically idiotic version of the "boss level" Monday.
I really am hoping on the 2nd, since this season runs officially to the 1st according to the post about it, it is a non "event season" for the first month. ie unlike like the current "Melting Season as part of the larger "Winter Season".
Mainly laying my hopes on the fact that "All Stars" season is closing in and it likely cutting into March, they might just be lazy enough to not have anything special ie last year:
P.S. I am the same person as TheFabulousPyroight/PyroSpring so this is all in context of that game. Usually make a new account with a new play through but like 9/10 the second I try to verify my email, broken account haha.
P.P.S
Just noticed if you want to have links to other posts not have a stupid gap between them you have to add them in reverse order. Ie I did the last link first and added the one that would be before it above it and it did not create the gap.
Re: Valentine’s Day in the Candy Kingdom, Part 1
A Valentine's Day joke …..
Re: The Fabulous adventures of the Fabulous Pyrolight
Nope no conveyors. Just the basic mechanics and blockers. Honestly since the levels were so gutted in the past don't really notice the absence of the conveyors.
Ya I did notice speed vary a little still after 1000, likely AI thinking about what to do next, but not as bad as the section mentioned.
We do need to address the complete change in mechanics. Ie make a move the AI likes it will random spawn in special candies, make a move it does not like and it will randomly blow them up.
While the game always did this to a degree, it seems to be a major mechanic now. Example, three turns left and you make a move that the AI likes and clear some stuff. The next turn you would have a blocker or two that you could not take out normally but since you "ticked the belly" of the algorithm, the game spawns in the exact special candies you would need.
While that works well enough, it is not stated anywhere that

