Just curious as to why level designers have stopped looking at quality of levels entirely to produce new episodes every week instead of just making one new fun/challenging episode every 2 weeks like they used to.
I think the answer lies in the fact that King knows that some people will pay money to progress in these harder levels so by making more of them at a faster rate with obvious disregard for quality, King hopes to increase their profit.
Just food for thought, http://www.brownpoliticalreview.org/2016/03/frey-to-prey-candy-crush-is-more-like-gambling-than-you-think/
i was wondering if anyone has a better answer