Like cracking up frosting with no worms under it,.... And also they have a wierd and not very logical target priority. (For example: last move, getting two fish together creating 3 of them. The last monkling is 2 candys above the line and just one of the three (!!) fish is going to crush a candy under the monkling!? Bad programming?
Why didn't you make them controllable? Would make the game much more tactical!
Also, who cares about the collected points? Why don't you implement a shop where you may spend your earned points on specials? Otherwise they are useless.
looking forward to an anwer,