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On a timed level when a cascade starts you cannot make a move until the cascade has stopped. During this time the timer is still counting down to zero. Why is it if the player is unable to move the counter is not paused automatically until the cascade has ended or allow the player to move at the same time as the cascade is happening. This leads to a much shorter game time on the timed levels and is quite frustrating.
I'm pretty sure that's been taken into consideration. I get what you're saying but I don't think I've ever played a timed level when the cascade kept running until the time was over. Which times level are you on anyway?