From King wiki page:
"King gained fame after releasing the cross-platform title Candy Crush Saga in 2012, considered one of the most financially successful games utilising the freemium model. King was acquired by Activision Blizzard in February 2016 for US$5.9 billion, and operates as its own entity within that company."
The
initial company built its reputation on the loyalty of fans and took
care to listen to what they wanted. Doesn't seem to be the case of the
new company anymore. Expert players who know all the tricks of the trade
don't really need to spend a lot to advance fast. They are not
profitable. So they think. They forget that they are actually the ones
fueling the whole business.
The young history of IT is replete with
examples of IT companies who disappeared overnight after they started
to treat their client base as the enemy. The example of dbase2 comes to
mind (long time ago). some of their customers were using unlicensed
version of their program and they started to send the police to about
everybody, including legitimate honest customers who never did anything
wrong. They tried to win more money in spite of the fact that they
earned plenty already. The result is that probably nobody even know
today that they ever existed. They just went ploof into thin air.
IT
is a tough market. Make a mistake and thousands of others are quick to
rush in to take your place and you end up all alone full of debts you
will never be able to pay back.
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