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So far this week with the new levels (soo much fun with the new BOT) I've had 2 levels where the fish didn't go for the jelly. First in 6968 where the fish didn't take the last jelly. Then in 6973 where again the fish went for empty squares (no jelly or candies where they went) instead of eating the last jelly. Maybe it's one of those exiting new features we hear so much about. This game really is turning into a joke!
Hi @Ditte thanks for the information, I’ll add these levels to my list!
Was this an issue with fish that are spawned into the level or the pre game booster?
When you see these issues it would help me a ton if you can send a screenshot of the level because then I can try to track down exactly what is going on fast and see what’s going on.
We are working on several more improvements to the fish, some more small improvements are coming soon and we are working on even more. It’s a bit of a process taking them to fish school (get it...?), making sure they do their homework, ok the joke wasn’t great but I kept going with it :-). Keep raising this issues, we appreciate it! Stay safe, stay healthy and keep Crushing it!
@CandyCrushinator latest update up to 6993 and every fish level up to here the fish have not done anything they are supposed to. All just seem to be going for random squares no matter whats on the board. Never seen the fish act like this.
Why are small improvements making such a massive issue within the game
Hi @Freddy_Falkner I’m sorry that you aren’t seeing them work in a way that you’d expect.
The changes that we have been working on are exactly because at higher levels some of the blockers were designed to hide jelly from the fish. That is the behavior that you're seeing, it's not the improvement causing an issue it's simply the behavior that was already there. Those decisions were made a while back before there was a clearer vision for how we would like the fish to behave was created. It takes time to get new blockers into the game as we start with a large amount and then refine and remove until only the most fun, interesting and balanced blockers go live for you all to enjoy.
We have been making improvements to the fish to make them attack jelly under these blockers as we feel like they should always attack jelly. We also made the decision that fish should no longer hit color bombs unless there is jelly under them and there is no other jelly remaining on the board. This is because it’s upsetting that fish were ruining situations that we all worked hard to create and we want to make sure you can reap the rewards of those hard earned color bomb wrapped combos.
We have to add support for the new blockers slowly because we have to make sure that when we add new support we don’t break existing support. These improvements are why you notice that the fish are working even more effectively in the earlier levels.
We have several hundred blockers when you think about the fact that each one has multiple layers. We also have mechanics in levels like portals, conveyor belts, etc and when we make improvements we have to go back and make sure that we haven’t broken any of these situations. We are trying our best to improve the fish but of course we are making sure that we don’t break anything that already works while we are also working on new features at the same time so it’s a huge balancing act.
That all being said, we are working on improvements, some of which are coming not in the next update but the one after that and we will start working on the next round soon so stay tuned.
@CandyCrushinator . Thanks for the reply, i have never had a problem with fish until this update and i am maxed out on levels for win 10. First time i have experienced the SF not doing as expected in 7 years of playing . I appreciate that things take time to sort out properly and respect the reply. plus did notice the last 8 levels i played they went back to working as normal, so not sure what could have been problem just seemed like first 2 episodes fish had a mind of there own.