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Every week, King publishes at least one or two levels that require incredible luck or a lot of boosters to clear. There is no strategy except playing over and over and over again, hoping to get two speckled candies together. It's as pointless as playing video slots.
@berf Hi and welcome, I would tend to agree with regarding the super hard levels have now become really hard to complete and sometimes it is more luck than anything else involved, but think the game studio have a hard job making these levels enjoyable and challenging. Like the fact that the super hard levels are not easy and are very challenging but agree that sometimes can be a little too challenging if your not prepared to take many attempts and wait for that lucky board.
Hopefully there will be a sensible medium for all on these super hard levels
Hi and welcome dear.
Very nice to see your progress on such a high level. Yeah agreed that some levels are too hard. But similarly there are some levels too easy. So as mentioned above by freddy its a tough job to design 45 to 60 levels every week and test them and launch them for us to enjoy. So we have to give them a little margin of error. Please also note that whenever players feedback them about some level they do make some changes on it.
In my opinion also that as the number is increasing day by day there should be more hard levels (but passable). As there should be some difference in level 800 and 8000.
Hopefully they will be more accurate in maintaining the right balance in levels in future.
We will forward your feedback to the CM.
Thanks and have a nice time ahead.😁
I agree with you @berf . there are really very difficult levels, like 8072. I have been trying to overcome it for 2 days and instead of being challenging, then it becomes boring and a deterrent to stop playing once and for all. Stimulating no means "use and buy many boosters". Solve.
Hi and welcome dear.
Very nice to see your progress on such a high level. Yeah agreed that some levels are too hard. But similarly there are some levels too easy. So as mentioned above by freddy its a tough job to design 45 to 60 levels every week and test them and launch them for us to enjoy. So we have to give them a little margin of error. Please also note that whenever players feedback them about some level they do make some changes on it.
In my opinion also that as the number is increasing day by day there should be more hard levels (but passable). As there should be some difference in level 800 and 8000.
Hopefully they will be more accurate in maintaining the right balance in levels in future.
We will forward your feedback to the CM.
Thanks and have a nice time ahead.😁