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Forgive me if this has been suggested already (I didn't see it in the first bunch of archived pages, anyway...) but I really feel like it needs to be more clear in levels which require keys to unlock (for example) jellies necessary to complete the level, how many keys remain to get to the target. Particularly in levels where keys can only be dropped from the generators (the seemingly arbitrary drop rate only adds to the frustration). As an example I'm currently on level 6391, and when it asks me if I want to spend 10 gold to try 5 more moves there's little incentive, because I don't know if unlocking those two last jellies will take 2 moves or 20.
Is there no way to remove some of the guesswork from situations like this one?