Sign Up!

Key drops/generation rate

Options
MajorMinimalBrowning
MajorMinimalBrowning Posts: 111 Level 3
edited April 2021 in Discussions

Forgive me if this has been suggested already (I didn't see it in the first bunch of archived pages, anyway...) but I really feel like it needs to be more clear in levels which require keys to unlock (for example) jellies necessary to complete the level, how many keys remain to get to the target. Particularly in levels where keys can only be dropped from the generators (the seemingly arbitrary drop rate only adds to the frustration). As an example I'm currently on level 6391, and when it asks me if I want to spend 10 gold to try 5 more moves there's little incentive, because I don't know if unlocking those two last jellies will take 2 moves or 20.

Is there no way to remove some of the guesswork from situations like this one?

Comments

  • Alienscar
    Alienscar Posts: 14,196 Legend
    edited April 2021
    Options

    I totally agree with you. I have just played a level that required keys and it is incredibly frustrating not knowing how many keys you need, or when/where they will fall from.

Hey! Would you like to give us your opinion?