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@Alienscar Blockers don't make the game easier or harder. Even a level only containing frosting could be super hard if it didn't have many moves. The only thing they can do is making the game more or less luck based, like the toffee tornadoes, but this blocker does not use RNG at all!
Well that is the thing I am struggling with @Magic_Mixer because your blocker immediately sinks to the bottom it doesn't really change anything. A clolumn of candy will still be the same column after your blocker has passed through it.
I beg to differ with that statement as having blockers in the game is always going to make a level more difficult than one without any blocker. Moves and blockers are inherently what detetmines how difficult a level is. If it is part of Candy Crush then it will be subject to RNG. There is no getting away from that.
@Alienscar An example would be to have an ingredient at the bottom of a column on the left border protected by a row of candy cane fences on the right. At the top of the column there is a portal connected to a column of ice cream boulders, which are blocker by a frosting. The only way to get the ingredient at the top of the column, where a conveyor belt will move it towards the center of the board, is clearing that frosting, so the ice cream boulders will push the ingredient up to the conveyor
So in your example your new blocker isn't actually doing any blocking as it is the frosting that is blocking the route. Its only purpose in your example is to move the ingredient to the top of the column.
I am beginning to see that you have come up with a really cool method of moving items around on the board that isn't a conveyor belt. As a new blocker I am still struggling to see its value.
@Alienscar As a blocker it could spawn from candy cannons and sink immediatly into the corners or other places that are hard to reach, or simply move other blockers and elements where they can be annoyed... this element was made mainly to move things around, but it can work as a blocker too