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This week and release we want your feedback on the levels 10 071 - 10 115!
New sweet levels are released every week in Candy Crush Saga and the Levels Designers want your feedback on the new levels.
On this page you have the chance to give all your feedback on levels 10 071 - 10 115 directly to the people behind the levels!
This week we want to know how you feel about the following things!
1 Was there any level you would have made differently? Some detail on a level that you would had changed or removed perhaps?
2 Did you have to use your brain extra hard to figure out any levels? Any levels that were extra tricky?
3 What was your absolute favorite level? Which level would you like to play one more time?
Comment all feedback to the Team about the new levels on this page!
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Upon replaying 10072 it seems you want to focus on getting the keys cleared and the sides opened up as fast as possible, rather than worrying about the sour skulls. And hope you get enough chocolate from the early lucky candies that the chocolate order is out of the way
I'm completely stuck with 10072, no matter what i do i have loads of toffee swirls left to collect. The lucky candies don't spawn frequently enough, and when they do, they are far too often chocolate.
Edit- after this whinge, my final turn had endless cascades and lucky candies spawning toffee swirls. Funny that. The below summary still applies.
Another badly designed heap of dung that is all too common with the game these days. Hope it gets looked it, but expecting it to stay as it is as another cash cow- the adverts for buying boosters are up and running double time with this one.
It doesn't help matters that King kindly reset my candy necklace before this weeks levels started. The 3 extra moves might have helped here.
@Michael-6 At 10072, I was down to 1 move left, still required 2 toffee swirls with none on the board !! Used a UFO produced nothing, then used a hammer to get the toffee swirls to drop, then more hammers to finish. Your description - Another badly designed heap of dung - is perfect !!
I have now finished this week's releases. @LindQ Unfortunately it seems the Design Studio has had an imagination and innovation bypass. 23 levels that featured locks/keys and 14 levels of sour skulls. That combined with endless levels of spawners, jellyfish and rainbow rapids, lent to a very boring experience. The only saving grace was 4 of the last 6 levels were enjoyable.
To answer your questions @Crazy Cat Lad
This week we want to know how you feel about the following things!
1 Was there any level you would have made differently? Some detail on a level that you would had changed or removed perhaps?
All the Sour Skull levels and removed at least half of the locks/keys levels.
2 Did you have to use your brain extra hard to figure out any levels? Any levels that were extra tricky?
Although, in my opinion, a poorly designed level, 10073 required a lot of thinking and tactics to release the cherry orders.
3 What was your absolute favorite level? Which level would you like to play one more time?
10092 was a great level. Like the old days, plenty of color and a well designed board. We need more like this level.