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Feedback on levels 11 601 - 11 645!

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  • Peter_Tornaros
    Peter_Tornaros Posts: 2,125 Level 5

    Finished. Not a bad 45 levels. I only found 2 levels that I think need tweaking as they are both impossible without boosters. They are 11628 and 11637. Conversely, 11630 was beaten in one move. Started with a CB Combo and all over. My favorite level was 11613 with three colors as the order. Reminiscent of the old days !!

    Overall, my only complaint is there were too many boring, unimaginative, rigid Rainbow Rapids levels. Samantha the frog seems to be getting back to her tactical self 🐸

  • Goldenswordz
    Goldenswordz Posts: 547 Level 3

    Suggestion: Can more levels be made with a startup for a special candy? Instead of the weird crisscross pattern which seems to be the trend for a lot of levels nowadays.

  • LindQ
    LindQ Posts: 562 Kingster

    9/45 levels is still too many for you, huh? 😋 We did sneak an extra RR level into the first episode (4 instead of the usual 2-3) but you notice it all 😅

    Thanks for your feedback Peter 🤗

  • Michael-6
    Michael-6 Posts: 987 Level 3

    I would also add 11632 to the list of woeful levels. Saturated with liquorice curls, you have little way to influence the game and just have to hope the game eventually clears the level for you.

    If such rubbish levels must be included, can they at least be much shorter so that you don't have to sit there bored through 30 moves at at time hoping for the game to complete the level for you?

  • Michael-6
    Michael-6 Posts: 987 Level 3

    I'm not sure why 11637 is marked as super hard, it can be passed no problem without boosters. 11632 and 11641 are both harder i think. 11632 has the ridiculous amounts of liquorice curls and 11641 has a stupid amount of muck on the left hand side and a wrapper dispenser that is in the most useless position on the board.

    The third episode overall is a disappointment compared to the other two, in many levels it reverts back to the tried and tested approach from the designers of overloading the board with blockers.

    I don't share @Peter_Tornaros complete dislike of RR, however i completely fail to see the point of them if the level ends up being clear absolutely every single blocker on the board. They then serve absolutely no purpose at all as they aren't introducing anything different to the level, its just your bog standard clear everything on the board level. What was wrong with the initial approach whereby you just had to clear the specific RR path?

  • Goldenswordz
    Goldenswordz Posts: 547 Level 3

    Why can't a level designer be a high school part time job? Is there something deeper to it that makes it not qualify as ones?

  • Boybinary
    Boybinary Posts: 2,998 Level 5

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  • Peter_Tornaros
    Peter_Tornaros Posts: 2,125 Level 5

    11637 took me one set of extra moves + 2 UFOs and 3 LHs !!!

    My dislike of RR levels is because they are too rigid and normally solving them is reliant on luck with the usually present continuous cascades !!! This makes them boring to me.

  • Spieler_8675309
    Spieler_8675309 Posts: 4,308 Level 5
    edited April 2022

    In case writing in all binary #s is considered an unsupported language, let's decode that thing (adding some punctuation in it):

    Wow!

    Welcome back, @LindQ; we thought you left us forever!

    We missed you and your words of wisdom, (and) hope you stick around!

    Of course some f****** snowflakes round these parts can't stand to see a bit of constructive criticism (different type of unsupported language) about this game (recent cancelled comment from PT, previous compliments notwithstanding), they need to learn how to take the bad with the good & fix the bloody game...

Hey! Would you like to give us your opinion?