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@steventseng ο»Ώ@Amoonmoon ο»Ώ @teeweiping @Palash_Sarma @SApple2 @JONH10
Tested for you ππ
As there were quite a few birds to feed in CCS these days, I decided to have a go and test this new "board game" over one episode. Aside from recurrent features (Candy Royale, Seasonal Pass, Champion Race), there was this Dice for Destiny, double awarding Chocolate Box, Hungry Hatchlings and once again the Golden Club leaderboard (50 Gold bars version).
At the end of the current episode here's my position on Dice for Destiny
The dice is played every 3 levels. I got glued twice on the Troll squares, loosing two turns. The coins collected where you land accumulate to earn a colour Bomb (each worth 5 coins). Never landed on the ? squares, so I don't know what they hide. So it seems that the boosters shown in steventseng's first screenshot are what you will get in the treasure chest at the end. Really not worth pursuing the test I find.
Hungry Hatchlings hardly worth mentioning: win 7 new levels to earn a "rare deligem" containing:
Yep that's it! The latest gem will award 1 UFO, 1 combo, 1 Fish, 1 coconut wheel, 1 lucky candy after passing quite a few levels. Seasonal Pass award this with old levels
All in all very attractive features in their designs, not so in the awards earned through them.
A lovely end of the day/night/morning to you my friends !
In fact about this newest test event that they are testing for new features (as they always say), honestly nothing to wait for to test this new board game in the way of spinning the dice to collect the coins and then get to the chest of the treasure and booster rewards (obviously). I wouldn't expect this event to arrive in my game, so I'll keep my time to test this gameplay.