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I've been told to post in the community as King don't seem to want to deal with issues.
Am I the only one who, after many years of playing, finds that no matter how much we might pay out to purchase additional lives or power ups, that whenever they are applied from achieving the goal in, for example, Chocolate Box or the like OR when you are rewarded through 6 daily first time wins, that the time allocation to use them is negated the moment you play 5 games, resulting the the loss of the rewards that you wonder why you bothered playing and/or PAYING for.
PLUS the previous update to the app (about 6 weeks ago) resulted in my losing the 30 day build up of the daily rewards and the last segment of the Chocolate Box, thereby losing those rewards.
Profit is more important than giving enough plays to allow the player to use their rewards to the fullest. It's a crock and one that is tempting me to stop playing.
How can this be handled, if at all - or is King so large and the game so popular that losing a few 100 players doesn't affect them?
@Cheryl_Gurner I believe there is something in the order of 250,000,000 players of Candy Candy and quite a few play on a daily/monthly basis.
As old as it is Candy Crush is still in the top ten of most downloaded apps for Android and iOS each month.
Whilst that is a large number of players only a small percentage of that total actually pay, I think I read somewhere that it is only 4% of people that pay to play. Four percent of 250 million is still a lot though and a few 100 wouldn't make that much difference especially as new players start every month.
Personally if I lose something that was gained for free I don't consider it a loss, but if you ever lose something that you paid for make sure you contact Player Support to get it returned to you.
Depending on your outlook none of the rewards you get from things like the Daily Win and Chocolate box are worth it, but that isn't the point. The whole point of the rewards structure is to keep you playing. If you can see that then Candy Crush is a relacing game because you aren't chasing unnecessary rewards.
The Candy Cup is a good example of this as some people are going to spend three hours or more a day for the next month playing this game just to win some Party Boosters. Those hours would be better spent outside or with friends/family.
Hi @Cheryl_Gurner and welcome to the community. All those issues you mention have been complained about here by many players. Have a read through the various posts of the last few weeks and you will see that you are not the only one!.
Yes, King are big and very, very, manipulative. Sadly they do not reward players who spend real money on the game, and they seem not to care much about losing a few hundred experienced players if they can still win many more new players who are much more easily manipulated into spending money. They rewrite certain levels and events from week to week, "testing" they call it, to work out the best way to make the most profit. That it how they control the game, in my judgement.
Thank you for the response but it's a tad cavalier. I understand you completely, but I still find it unacceptable.
The apps popularity is understandable. It's a great game with harms no-one. But all of life is give and take.
New players will all reach where I am today and the fall offs will be replaced. But if you reward in life, you lose nothing. So that business model would increase the global players year on year with no fall offs.
No brainer, really.
4% of 250,000,000 is 1million people. The minimum purchase is around £1.99 which equates to £19,900,000 (19m) probably per day. But even if you halve that it's around 10m x 360 days per years (well do the math).
I think King should look at those numbers and understand that paying players, who are rewarded, will continue to pay simply by a simple programming tweak to give you 'x' amount of lives each time you receive a reward of timed use of power ups.
Anyhow, it's clear from the amount of people complaining that nothing will change. It clearly doesn't matter