Welcome to the Candy Crush Saga Community
Do you have a question or need help with your game? Ask the Community.
I know of the following types, all pre determined by the developer team, but different from player to player and from week to week, just so that we can't help each other in the community with any tips
I've found another type, let's call it type 6:
Rogue levels.
These are levels completely different from what you can see on YouTube and from how the level is on any of my other devices. Often these are harder to pass than any others within this level range because they are taken from much further on in the game. Maybe they put those in for players who are doing too well passing too many levels? I have had one just now, level 1987. It took me about 30 attempts to pass, starting with a timed booster which was (of course) of no use, and no boosters played after that. I used up all my free infinite lives from the collection event as well before it let me pass this one. No surprise here. This is what mine looks like. Everyone else's has dragons.
Any gummi dragon rescue level. These tiny creatures are just so cute!
Yes, I like those too, in general they are my favourites. Not just because they are cute. Quite like the gameplay as well. Sometimes a carefully used hand switch can rescue one even in a board full of blockers.
So I've just thought of another type of level I'd forgotten above:
No. 7: No more possible switches (formerly known as "oops" levels). Those designed to stop you if you are on a win streak BECAUSE you are on a win streak, because your win streak or pre level boosters block the board in the wrong place. Such as this one:
This is what you have as a starting board without boosters:
So if you play boosters you might get this and bye-bye to your win streak: