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Just experienced a typical example of how the "Design Team" works @Alienscar
On the new levels, I got a 3 minute timed Party Popper, along with other timed boosters. Dice of Destiny, took nearly a minute of this time with inane messages and dice movements. This meant my timed Party Popper was good for only 1 game.
Total joke and I am sure a deliberate ploy to rob players of hard earned boosters.
You are right @Peter_Tornaros the Dice of Destiny is a perfect example of how the teams involved with Candy Crush don't communicate with each other, or care about how their bit of the game works with other aspects of the game.
I have complained about how useless 5 minutes of timed boosters are as a reward many times given the proliferation of pop-ups in the game. I have never seen a three minute timed booster and I hope I never do.
The animations of Dice of Destiny, Top That and Candy Royale are a good indication of how we are wasting our time providing feedback here.