Sign Up!

vocês também acham o número de jogadas mt pequeno para fases tão difíceis?

lina1408
lina1408 Posts: 1

Level 1

dúvida genuína

Answers

  • PummyRaj
    PummyRaj Posts: 45,123

    Hello @lina1408🤗 A Warm Welcome to the King Community!

    Yes, I agree with you and many of our Community Friends will too! The moves are decreasing especially in Legendary levels and nightmarishly hard levels!!!

    Let me tag some Community friends @christinewupp , @cookiemae , @MannyFae , @Scooterpie , @Peter_Tornaros , @Peaches12 , @Pyrolight to share their thoughts💕

  • Peter_Tornaros
    Peter_Tornaros Posts: 2,212

    @lina1408 @PummyRaj The Design Studio has obviously been instructed to release levels that require money to be spent on boosters and extra moves. There is no longer any enjoyment in level after level crammed with blockers and not enough moves to complete the level. Also the restricted moves and blockers take tactics right out of the game.

    CCS is just a boring weekly chore now.

  • Scooterpie
    Scooterpie Posts: 6,698

    Greetings @lina1408 @PummyRaj! Oh Yeah! Some of the levels are hard, some of the levels I enjoy. About the same as it ever was. I have long heard complaints about decreasing moves on levels however, some other things may change in those levels too. I know that decreasing the moves is what happens on some levels but I try to only concern myself with the board that I am given. I have heard different time spans for when the decreasing of moves happens.

    So, on difficult levels I try to be creative and pass them using as few boosters as possible. Of course, I try to keep my Candy Necklace and use available pregame starting boosters. Got to watch this too because some levels you need to start off with none if possible (impossible, sometimes with full Candy Necklace or timed boosters). The only pregame starting booster that I lots of times do not use is the Lucky Candy, it can be evil if you do not need it. So, if a Lucky Candy is one of my pregame booster options and I cannot tell by the objectives I see are going to be required before I open the level, I head to watch a video. Maybe I only watch the very beginning, I count things too!

    Now as @Peter_Tornaros mentioned the crammed with blockers, now that is what can bother me the most. So, if in our game we have some little quests to collect some boosters (not those having to pass new levels, ones you can play on old levels when you are stuck) this is a real help to one's moral! In fact I have come to prefer collecting boosters over collecting gold. The visual appeal is better! Endorphins away!

    P.S. I gain strenght with the thought, "I can stop, I do not have to play." But for right now, "I am going to beat you CCS!"

  • christinewupp
    christinewupp Posts: 10,646

    Hello @lina1408 This depends a lot on which level range you are playing at. In many of the early levels what really matters is if the right candies drop, if the game will help you with a lucky board. If you can find a video on YouTube of your level that can pass in the same number of moves you have without boosters, then it isn't about the moves but about whether the game will allow you to pass by dropping the right candies. If there you are in the higher levels and there is no such video, then yes, the game leaves you deliberately some moves short so that you will spend all your gold bars and once they are gone spend real money.

  • Peaches12
    Peaches12 Posts: 303

    @lina1408

    Hello, welcome to the community. I agree with you that sometimes they reduce the number of moves without checking to see if the level can still be won with fewer moves. I'm not sure how they decide which levels to reduce moves on, but I don't think they take all factors into account. For example, if 10 people play a level that has 25 moves and 3 of them use a party popper and pass in 5 moves, that will skew the average. If I did the math correctly, it looks like the level can now be passed in 19 moves even though 7 out of the 10 players needed all 25 moves. This is just my theory as I have no idea how King actually makes these decisions. I also think @christinewupp is correct in that they want to leave you a move or two short so you will spend gold and use more boosters. Also, be sure to heed @Scooterpie 's advice on the lucky candy. Sometimes it can make the level harder instead of easier.

Hey! Would you like to give us your opinion?