Welcome to the Candy Crush Saga Community
Do you have a question or need help with your game? Ask the Community.
These levels are different even from the videos posted by @Johnny_Crush only three weeks ago, so this must be a test group my game is part of. Please @QueenB could you pass my feedback on to the level design team for these newly rewritten levels. They seem to span quite a range starting in the 800s and I still see them up to level 1100. These rewrites are just so boring and repetitive I really don't think they make for fun gameplay.
The conveyor belts have been removed from these levels and replaced by droppers of various kinds: keys, fishes, striped candies. I have found it all too obvious if I will pass or fail these levels from the very start, the boards appear too manufactured and take away any kind of strategy or even the illusion of strategy. This does not make for satisfying game play. And above all these board are just so BORING. The team might think that designing boards that will allow us to easily pass just by following the simple rules of bashing combos of special candies again and again is fun, but it takes away any sense of achievement and will lose you players just because they get bored of this game. We need to keep levels like this version here:
This level 813 is a good level, that requires a little bit of strategic play to get the dragons out onto the conveyor belt and time it right so that they will drop.
This is the other version of level 813 which is just reduced to playing the algorithm through and hoping it will let us pass. And paying gold bars or the required booster if the game won't help us with combos of special candies.
This is a heart-felt plea:
Please stop dumbing the game down!